65 MODEL PEMBELAJARAN EFEKTIF | Kumpulan Model-Model Pembelajaran. Membelajarkan siswa dapat dilakukan melalui cara-gaya belajar yang berbeda beda untuk mencapai tujuan pembelajaran secara optimal. Dalam prakteknya guru (pengajar) harus ingat bahwa tidak ada model pembelajaran yang paling tepat untuk segala situasi dan kondisi. Oleh karena itu, dalam memilih model pembelajaran yang tepat haruslah memperhatikan kondisi siswa, sifat materi bahan ajar, fasilitas-media yang tersedia dan kondisi guru itu sendiri.
Berikut ini adalah 65 model pembelajaran efektif yang biasa digunakan dalam dunia pendidikan:
- CL (Cooperative Learning)
- CTL (Contextual Teacing and Learning)
- RME (Realistic Mathematics Education)
- DL (Direct Learning)
- PBL (Problem Based Learning)
- Problem Solving
- Problem Posing
- OE (Open Ended)- Problem Terbuka
- Probing-Prompting
- Pembelajaran Bersiklus (Cycle Learning)
- Reciprocal Learning
- SAVI (Somatic-Auditory-Visualization-Intellectualy)
- TGT (Teams Game Tournament)
- VAK (Visualization, Auditing, Kinstetic)
- AIR (Auditory, Intellectuality, Repetition)
- TAI (Team Assisted Individuality)
- STAD (Student Team Achievement Division)
- NHT (Numbered Head Together)
- Jigsaw
- TPS (Think Pair Share)
- GI (Group Investigation)
- MEA (Mean ands Analysis)
- CPS (Creative Problem Solving)
- TTW (Thing Talk Write)
- TS-TS (Two Stay-Two Stray)
- CORE (Connection, Organizing, Reflecting, Extending)
- SQ3R (Survey, Question, Recite, Review)
- SQ4R (Survey, Question, Read, Reflect, Recite, Review)
- MID (Meaningful Instructional Design)
- KUASAI
- CRI (Certainly of Response Index)
- DLPS (Double Loop Problem Solving)
- DMR (Diskursus Multy Reprecentacy)
- CIRC (Cooperative, Integrated, Reading and Compositon)
- IOC (Inside Outside Circle)
- Tari Bambu
- Artikulasi
- Debate
- Role Playing
- Talking Stick
- Snowball Throwing
- Student Fasilitator ang Explaining
- Course Review Horay
- Demonstration
- Explicit Instruction
- Scramble
- Pair Checks
- Make-A-Match
- Mind Mapping
- Examples non Examples
- Picture and Picture
- Cooperative Script
- LAPS-Heuristik
- Improve
- Generatif
- Circuit Learning
- Complete Sentence
- Concept Sentence
- Time Token
- Take and Give
- Superitem
- Hibrid
- Treffinger
- Kumon
- Quantum
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